LANE INTELLIGENCE ENGINE
Generated Briefing
Gold • support • Standard
ADC
SUP
VS
ADC
SUP
Long-Range Poke & Attrition Lane

Tactical Reality

You must prioritize wave control to prevent Ashe from walking you down with slows.

Win Condition

Maintaining health lead through superior range and stacking Seraphine R with Ezreal's burst.

Lose Condition

Getting isolated by Ashe slows or being caught by Sona's level 6 flash-engage without flash.

Respect Ashe Level 2 Shove

Do not walk past minion wave for poke

Track Sona's Flash cooldown constantly

Save W for disengage only

Timeline Sequence

LVL 1

  • Help Ezreal shove with Q to prevent Ashe from getting early level 2 priority.
  • Do not trade autos with Ashe; her passive slow makes you lose every extended trade.
  • Stay behind minions to block Ashe's Volley (W).

LVL 2

  • Unlock E to punish Sona if she steps up to poke with her Q-Aura.
  • Posture aggressively if you hit level 2 first; a Note-stacked passive hit can force Sona's flash.
  • Do not let them pin you under tower; Ashe's poke is oppressive when you have no space.

LVL 3

  • Save W (Surround Sound) for the movement speed to dodge Ashe W or disengage from Sona E-boosted chases.
  • Ward the river at 3:15; you are vulnerable to ganks if you shove to poke them.
  • Coordinate with Ezreal to focus a single target; Sona's healing is strong against spread-out damage.

LVL 6

  • Wait for Ashe to miss or use her Arrow (R) before committing to a full all-in.
  • Your R (Encore) has higher range; use it through Ezreal to extend the hitbox and catch Sona.
  • If Ashe hits an Arrow on Ezreal, immediately use W-Shield/Heal and E-Slow to peel.

FIRST RECALL

  • Prioritize Tear of the Goddess and Boots; you need mana for waveclear and MS to dodge poke.
  • Return to lane with a Control Ward to protect your bush from Sona's vision control.
  • Aim for 1100g for Lost Chapter or Bandleglass Mirror components.

OBJECTIVE: DRAGON

  • You have superior range; use Q and E to zone Sona away from the pit.
  • Do not start the dragon if Ashe is missing; her Arrow can steal or setup an easy wipe.
  • Seraphine must maintain vision behind the pit to prevent a flank engage.

MID GAME ROTATION

  • Group with the team; Seraphine and Ezreal are significantly stronger in 5v5 scenarios than 2v2.
  • Use E-Slow into R to catch immobile targets like Sona or Ashe out of position.
  • Ensure Ezreal is never solo against Ashe; her R is a death sentence for him.

LATE GAME

  • Stick to your front line; your W provides massive team-wide value during sieges.
  • Avoid face-checking bushes; Sona R-Flash is the only way they win a late-game fight.
  • Focus on peeling for Ezreal; if he lives, your combined poke wins the objective dance.

Threat Analysis

Enemy Intent

Ashe wants to slow you to 0 and let Sona scale until their utility out-values yours.

Power Spike

Level 6 and late-game teamfights where Sona's low cooldowns provide infinite sustain.

Counter-Strategy

Avoid long trades. Use your range to poke Sona down to 40% HP so she cannot safely walk up to poke.

Loadout Optimization

Rune Logic

Summon Aery for consistent poke and shielding; Manaflow Band is non-negotiable for lane sustain.

Skill Priority

Max Q for waveclear and poke, then E for longer CC duration. One point in W early is sufficient.

Itemization Path

Rylai's Crystal Scepter is core; it turns your E into an instant root, making it impossible for Ashe to kite.

Generated by Bot Lane Intelligence Engine